Originally posted on TIME:
Ever since Columbine, in which two students went on a deadly rampage at their high school, television, movies, and video games have been a popular target for senseless acts of violence. After the shooting, the media pushed the narrative that Eric Harris and Dylan Klebold’s inclinations for violent video games, not to mention metal music and goth subculture, were partly to blame for the horrific incident.
Nearly 15 years later, that hasn’t discouraged teens from playing video games, especially of the violent ilk. Approximately 90% of children in the U.S. play video games, and more than 90% of those games involve mature content that often includes violence. The connection between violent media and aggression has also spawned a body of research that has gone back and forth on the issue.
Worries about how violence in virtual reality might play out in real life have led legislators to propose everything…
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